null void beam stellaris. 520. null void beam stellaris

 
520null void beam stellaris  If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls

Spaceborne aliens. 6 Technology List – Q to S. 1 Mass Driver; 3. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. 40. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. Unpause your game. *Archeoengineering should allow the acquisition of null-void beams. Someone Else Got The Queen: crisis. Component SmallResearchers produce 0. Mining drone lasers have no unique thing about it. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. The picture for it was green. TehJumpingJawa Field Marshal. Stellaris @StellarisGame. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. being ineffective at damaging either. 25 at S) - it's basically a more effective Energy Siphon. Otherwise plasma/railguns. ago. 花费:26. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Usage. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. I don't know if it's actually better than the other choices though. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. This is not negotiable. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. 2. Report. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. 21. it is possible to direct your research to favour a. Not sure if this is "meta" or. However, as this post shows, choosing between the two weapons is a little more convoluted. Also added the Enigmatic Encoder afterwards with little improvement. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. They are extremely effective against hull, very effective against armor but very ineffective against shields. Late-game having all your weapons use one type of damage repeatable is very favorable, too. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. 3. (previous page) ( next page) Null void beam. All types of planets. now I'm making ships to defend. 3 Autocannon; 3. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). If a materialist empire gets a psionic scientist, it's. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Technology. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. Obviously the late game tier is better. Null void beam (S, L, M) - can be obtained via researching void. I would think it's a later gun tech because +400% shield damageIt's the null void beam, which used to show up all the time in game, but I think it's rarity has been tweaked, as I haven't seen it in a game in ages. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. shields up through t4, although I think it's outdamaged by every single other weapon in the game against both armor and hull. Null-void beam would then be useful!. Fleet setup should max out shields defensively, and ignore armour damage offensively. Well, Null Void Beam alone is a terrible idea. Dec 18, 2018 @ 1:32pm I need that. Don't you get the null-void-beam tech from it? 400% dmg to shields. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. . The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Love em even more now; those and the null-void beam. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. For the record, in stellaris 2. I was spending my time researching and exploring new. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldGeneral. And has the ability to warp in/build any of the ships above. You don't need this mod if you onl. com - SIG P250 2SUM 9mm Pi. And then there's the hell dimension. Null void beam (S, L, M) - can be obtained via researching void. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. The game was good though. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Some content/events might be disabled without dlc. It seems that kinetic launcher is better compared to null void beam (L size). If you have kinetic weapons researched, use those instead. [deleted] • 5 yr. 2. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. By the time null beam ships get into range- many shields will be destroyed by neutrons. Have fun! Also got a tiny discord now for. There is no command to get specific techs. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 39 per day. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Neutron Launcher has 45-120 range and a narrow firing arc, while all S-slot weapons except the Null Void Beam / Energy Siphon and Missiles have no more than 40 range. S. It's a minor edit of the FX files. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. Below is our complete list of the Technology IDs for Stellaris. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. Therandomfox. At 40 repetitions you have increased the damage by 200%. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Dec 28, 2009 5. 5 Stellaris Tech Id List – J to P. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. Null void beams vs Kinetic Artillery. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. The latter is usually more effective at taking down shields, if you can equip it. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. Galactic Surveyors. Getting traditions. These IDs are intended for use with the “research_technology” console command. thanks for watching and help da cha. I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Most of the time you don't have null void beams. I wouldn't use them with missiles, but a Corvette with 1 NVB and either 2 plasma or 1 plasma 1 disrupter can be very strong, especially in swarms. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. If Iroquois started the war then enforce peace on Iroquois. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. Stellaris 2016 Browse game. Small weapons have a range of 30 for the vast majority with lasers being 40 and void beams being 60 (anti-shield). 3. null_void_beam. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. It should also buff this weapon as an archeotech. Engineering research. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. Must use Rare Crystals to build. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. Subscribe to download. Get Amino. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. From personal experience, based on my Dory-level memory, post-3. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. They do pair well. I would think it's a later gun tech because +400% shield damagePropulsion Proponent Proclamation. 3] [1960] Null Void Beam research unexpectedly available Game Version 2. Tech adaptive combat algorithms. But combined with plasma, neutron or lances it is a really useful weapon. Will the null void beam ever be useful? Early game anti shield roles. 4+] Created by Narvindar. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Large null void beams only do 66. You shouldn't be able to buy resources when your storage is full of them. Large null void beams only do 66. It is pretty much always my second perk choice. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. Their military force is represented by the Solar Associated Treaty Organization (SATO). github. ago. Posted by 3 years ago. Summoning events. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. shields) and have longer range than plasma at all sizes. I'm wondering if I should replace my null void beams with the level 4 railguns. Stellaris 50460 Bug Reports 30835 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition. 4880804. Spamming 200+ of em pretty much melts things. r/Stellaris. Null Void Beam #1. Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). 7 with a 200% boost so it averages 91. Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. Also, lasers look really cool. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Rock Dec 7, 2022 @ 12:15pm. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. 能源消耗:-26. Mass driver path can kill void clouds. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Neutron launchers are classed as energy weapon only and therefore cannot be shot down. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Example: research_technology tech_starbase_3. Edit: woops nope. From personal experience, based on my Dory-level memory, post-3. Sometimes its a utopia, someties they are in war, ive had quite a few outcomes so far. If you go into the system-level view and select a colony. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. The End of the Scourge: crisis. ago. Question regarding null void beam. viirinsoftworks. 2. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. #2. Null Void Beams on Star bases. This means that in earlygame hull technologies are really. concentrated entropy beam. 2. I would think it's a later gun tech because +400% shield damageLike its predecessor, its use is limited to battleships and titans. The problem of null void beam is that it's bad both early and late. New info: There will be research poping out to increase dark matter output. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. You're comparing an early-mid game tier weapon with a late game tier weapon. ^^ #4. The problem of null void beam is that it's bad both early and late. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you're counting glandular acclimation, there's no real benefit to being lithoid. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. Another is a null void that gives a small dark matter income and. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Stellaris Wiki Active Wikis. You're comparing an early-mid game tier weapon with a late game tier weapon. thanks for watching and help da cha. This command will research the technology type with the specified ID. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. The Null Void Beam is an energy weapon that's good against. Starfighters! [3. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. © Valve Corporation. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. I hope to get some feedback from this great community too. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. Report. Also, other opponents will have different defenses and that will effect what you should use on your ships. Additional comment actions. Its modifiers are +400% to shields and -75% to both armor and hull. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 11 comments. You have to manually opt in to access it. 2. . I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Missiles are pointless versus all early game creeps like drones, crystals and amoebas. Null Void Beam is 2. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. [deleted] • 5 yr. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. Members Online • Daft_kunt24. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. And there is nothing useful for their gun slot, besides maybe Null Void Beam. Replying to @VanayadGaming @HorathDrak. © Valve Corporation. 211. 能源消耗:-13. If you go into the system-level view and select a colony. . Burst them down. 2. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Like. Wyndyr • 5 yr. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. » See SMS short codes for other countries. Your expanded tech mods have really. 7. Null Void Beam: 6000: 2 Null Void Beam The Doorway. Teir 3 strike craft x90. Active Wikis. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. 组件分类. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. 3 Autocannon; 3. ago. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. ago. All codes for the game: The main list. Starfighters! [3. 95 damage/day against shields, and only 13. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. as title saysNull Void is the greatest dimensional portal event in the game. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. Related wiki The. List of resources. Feral Prethoryn Sighted: crisis. Stellaris @StellarisGame. I like to mix carrier ships and pure broadside battleships 1:1. Null Ovoid is a RARE Slayer item obtained from crafting. png 54 × 54; 7 KB. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Wyndyr • 5 yr. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. Energy Siphon is early game, and Null Void Beam is an extremely rare drop so we don't count this any further. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. These come in three forms: shields, armor, and hull. This article is for the PC version of Stellaris only. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. • 26 days ago. com - Charter Arms "Chic L. 234. 2. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. Comment . Related wiki Synthkind. 1 Mass Driver; 3. Mass driver + plasma still is the best overall choice. 4. Which leads to the next problem: Missiles are shield. 39772. 4. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . paradox pls fix. Later you get a project to get more dark matter per portal job. 5 Stellaris Tech Id List – J to P. Paradox. The highest DPS weapons are all energy weapons that are poor against shielding. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Null void beam x35. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. Replying to. • 7 yr. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. HOWEVER. Best. Only I, Vor, know the true power of the Void. But combined with plasma, neutron or lances it is a really useful weapon. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. I hope that Lance will fix this problem asap. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. Defenses [edit source]. The latter part is case sensitive, you can copy and paste that into the command console. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. 3 Stellaris Tech Id List – C to E. It has low damage but something like 4 or 5x against shields, and will beat all early game weapons against shields dps at reasonable range. Spaceborne aliens. It is absurdly effective against shields but highly ineffective against both armor and hull. The UNSA. You don't need this mod if you onl. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Is null void beam good? General. as title saysA searchable list of all event codes from Stellaris. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. The Void Beam is also practically useless against Armor or Hull (-75% dmg). !Merge Patch - Glavius's Ultimate AI - Real Space. I would think it's a later gun tech because +400% shield damageYou want to put on defensive platform (and build it!) something like L-sized Null Void Beam (120), or L-sized Neutron/Proton Torpedo (130). Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. 9 = 13. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building.